

Regular DX11 stacks significantly manipulate the drawcalls coming out of the games. I hope MS gets their shit together and work to make it as optimized as possible because the thought of seeing Returnal with stutters thanks to using DX12 sickens me to my stomach.Ĭan confirm.
#Just cause 3 directx 12 Pc#
I feel like the stutter struggle with PC ports is caused entirely by this laggy, unoptimized piece of shit API. It feels like MS really shat the bed here with DX12, worse performance and stutters across the board in exchange for a feature which most people aren't going to be able to properly use. It feels like they took a step back when it came to efficiency and optimization in exchange for Raytracing and other features which they have announced like SRS but have also never used in any game using DX12. What is it with this fucking API? On AMD hardware at least it seems like it's just inferior to Vulkan and DX11. Infact the only Sony port i can think of without these major stutters is God of War. Same for Spiderman Remastered and Miles Morales which are just stutter central on my machine. Elden Ring as great as it is uses DX12 and runs like total shite despite not being that much more advanced visually than Sekiro which runs far better on my machine and just so happens to be using DX11. DX11 performs much better in many of the games and applications that I use.
